Get to know Martin

As Game Programmer, Martin’s core competences are to found within areas such as gameplay programming, optimisation, shaders and VFX work. Martin appreciates a smooth asset pipeline during any project and works with different use cases of procedural generation - both at runtime and design time. In general, he’s a big fan of game feel, juiciness and screenshake.

What would you do on a day off?
Beer and code, beer and code, beer and code! And then some junk food. And then some beer.

Who would you play in a movie?
The sarcastic villain for sure! I would destroy my enemies with barrages of sharply enunciated verbal beatings.


What’s the first thing you do when you wake up?
You guys really don’t wanna know.

Contact Martin

Martin Bach Nielsen
Game Programmer

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