Get to know Martin
As Game Programmer, Martin’s core competences are to found within areas such as gameplay programming, optimisation, shaders and VFX work. Martin appreciates a smooth asset pipeline during any project and works with different use cases of procedural generation - both at runtime and design time. In general, he’s a big fan of game feel, juiciness and screenshake.
What would you do on a day off?
Beer and code, beer and code, beer and code! And then some junk food. And then some beer.
Who would you play in a movie?
The sarcastic villain for sure! I would destroy my enemies with barrages of sharply enunciated verbal beatings.
What’s the first thing you do when you wake up?
You guys really don’t wanna know.