Get to know Anders!

Anders has been working as a game designer, world builder and fiction writer for more than 10 years – working with a wide range of digital and physical (as well as hybrid) games and play experiences. He is an experienced concept developer and an expert craftsman when it comes to creating fun and innovative play experiences from first idea to final launch – always with his mind set to push the limits for high quality in all aspects of a product.

If you could choose one super power – what would it be?
Off the top of my head, I would say the ability to time travel. I would get to experience both the past and future (which would be awesome!) and I guess a quick trip into the future for some epic tech would in itself put me way ahead of Bruce Wayne. (Yes – I know... There's the issue of time paradoxes).

What is your favourite game and why?
I can't... choose a single game as my ultimate favorite. I like a game that is clean cut and well-designed, but love it if it shows me something new – like a truly original game mechanic. That being said, my collection of old 8-bit NES games has a very special place in my heart as this is where my love for digital games originates and I also have a special fondness for great board games – anything from Chess to Space Alert.

What was the last book you read?
I think it was Primo Levi's “If this is a man”. When reading, I tend to choose a lot of my books among the classics and “must-reads”. Before “If this is a man”, it was Hemmingway's “The old man and the sea”, Bram Stoker's “Dracula” and Charles Portis' “True Grit”. It's probably got something to do with my background as a philosopher and the fact that I think there's a lot to be learned from these works, both as a creative craftsman and as a human being - there's a reason why we call them classics :)

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Anders Rauff-Nielsen
Game & Universe Designer

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