Join the Conference

Amazing Artwork for Small Screens

Join us for an interesting afternoon about animation and high-end graphics on low-end devices.

Together with Interactive Denmark, Interreg North Sea Region project Create Converge and Viborg Animation Festival we are happy to invite you to an afternoon about big experiences for small screens.

The conference  Amazing Artwork for Small Screens is part of the annual Animation Festival and takes place on September 27th 2018 from 12.30-5.00PM in Viborg, Denmark.

The purpose of the conference is to inspire and share tips and tricks on how to develop  outstanding graphics and animation for low-end devices.


Insights from some of the best

We are fine-tuning the programme, but we can already reveal that you are in for a day of interesting talks, best practices, networking and hopefully great discussions.

Among the speakers, we have producers, designers and CEOs all representing a broad spectra within digital and media entertainment covering both the gaming industry and media industry. (Meet them below)

The speakers represent well-known IP’s and we have a BAFTA Winner and an Apple Design Award winner among the speakers.

Bafta Winner and Apple Design Award

Who is the conference relevant to?

The conference is relevant to everyone who engages in or dream about designing high-end animations and graphics for games, cartoons and shows playable on mobile devices.

It’s free to attend the conference. All you have to do is to sign up to ensure yourself a seat. Please note that there is a no-show fee of 500 DKK.


Sign up here!

Sign up for the Conference Amazing Artwork for Small Screens - it's free and we guarantee it will be interesting!

Sign up for the conference

The Programme:

12.30     Welcome by Funday Factory

12.35:     Jean-Philippe Randisi, former CEO Zodiak Kids 
              “For things to remain the same, everything must change”
               A talk about kids animation in a fast moving media landscape

13:15:     Katherine Bidwell, Co-founder & Producer State of Play
               “From Paper to Pixel: Handcrafted games
              Transforming paper, card, wood, miniature lights and motors into a digital play experience.

14:00:     Coffee & networking

14:20:     Jan Roed Thastum, Art Director Funday Factory
              "Plastic Fantastic"
               Creating the look & feel and supporting art pipeline for a racing game based on a plastic toy.

15:00:    Ricardo Ramos Lima, Lead UI Artist Ubisoft
              “Immersion, Expression and Animation in Games”
              How animation in mobile games can be a part of a player’s stories and how Ubisoft Abu Dhabi tackles that in their games.

15:45:     Insights of the day. Sum up by Moderator Tim Ashton 

16:00:     Networking 

Facts about the conference:

Date:  Thursday 27th of September 2018
Time: 12.30 - 5.00 PM
Place: Parolesalen, Arsenalet, Kasernevej 8 - 10, 8800 Viborg, Denmark

Meet the speakers

"Tim Ashton is a Danish / English gaming consultant and reviewer, turned esports interviewer and web tv and stage host. He moved to Berlin to cover the League of Legends Championship Series up close, before changing to work for the global esports department of the computer peripheral developer, SteelSeries. He's worked with, on or around games in one capacity or another, for the last ten years, and while he did partake in a croquis summer camp with the Animation Workshop years ago, has had to acknowledge that he doesn't possess a single artistic bone in his body, much to his dismay."

Tim Ashton

Ricardo has worked with games for the past 8 years, from indie games in Brazil to big mobile hits in Germany. From the experience of working with personal projects, small budget releases and big feature games, he has had the chance to tackle most of the unique issues that games can present to a developer and artist and try out different ways of solving these issues. Now he's sharing his knowledge with a really talented team in one of the most successful games companies of the world.

Ricardo Ramos Lima, Lead UI Artist at Ubisoft

Jan Roed Thastum is a self proclaimed Swiss Army Knife of game development - having more than 15 years of experience in this field of work. He has been involved in projects ranging from MMOs to casual mobile games and has in the last 2.5 years been leading art production on several of Funday Factory's largest productions. Jan initially wanted a dinosaur but now has a cat, two kids and a wife. They all live in Aarhus.

Jan Roed Thastum, Art Director at Funday Factory

Katherine is the co-founder of State of Play Games. State of Play makes lovingly crafted games and animations. Established in 2008, State of Play’s work has won a number of international awards including a BAFTA for Artistic Achievement for its handmade puzzle adventure game Lumino City and an Apple Design Award for its iOS game INKS. State of Play also made the puzzle game KAMI & KAMI 2. Katherine also sits on the Board of Directors of UKIE (UK Interactive Entertainment)

Katherine Bidwell, co-founder of State of Play Games

Jean-Philippe Randisi has over thirty years’ experience managing children entertainment companies and businesses. Most recently he was CEO of Zodiak Kids, a Banijay Group company and a global leader in kids entertainment, combining dedicated kids production companies in France and the UK, consumer products and sales division where he has built a healthy business with key brands such as Lilybuds, Floogals, and Secret Life of Boys. Previous roles include; Senior Vice President and Managing Director, International at Nickelodeon and Viacom Consumer Products, spearheading the licensing of properties such as SpongeBob Square Pants, Dora the Explorer and South Park; prior to Viacom, he headed up Saban Consumer Products Europe, and Walt Disney Records EMEA.

Jean-Philippe Randisi, former CEO of Zodiak Kids