A journey from neuroscience to game development and what we learned in the process.
At Appconomy, Danielle provided 4 pointers for powering up your ad monetisation.
Join us for a talk about Funday's dreams and DNA.
Matthew Wilson invests in Funday Factory and enters into the group of owners.
View highlights and talks about the themes Bridging digital & physical play and Monetising brands.
Join the conference Appconomy for insights, best practices and discussions about monetisation and how to maximise revenue.
Funday Factory receives important investment for upcoming game
Funday is teaming up with the best within the games industry
What we have learned from the challenging and exciting process of developing multiplayer mobile games.
The story of how Funday has adapted to the market throughout the years - balancing business and dreams along the way.
Improving the game to ensure a positive play and strong learning experience.
Insights from a programmer - developing an updatable and future-ready game.
Get the highlights from our conference Amazing Artwork for Small Screens.
Our friends from Resilio showed us their awesome app for resilience training.
Making a fun game no longer guarantees success. Read our thoughts about the importance of business-minded strategies.
We have added four new faces to our family portrait - and had a bit of fun with their photos!
Meet design award winners and get insights, tips & tricks on how to create Amazing Artwork for Small Screens.
Kids are all over the internet so how do we ensure that the platforms they are using are operating in a safe way?
Get an entire day's wisdom of words in a 15 minutes talk
Watch interviews with the speakers and read key take aways from the conference
We share insights and knowledge about what to consider when co-creating with kids
Our Strategy & Insights Manager Tatiana presents the trend from this year's New York Toy Fair
643 entries was narrowed down to four winners as Toy of The Year
We give you some of the tech & tendencies seen at the Nuremberg Toy Fair 2018
Download our paper on age-appropriate game design for children and get interesting insights about children as a target audience.
The market for "coding-toys" is booming, but why the sudden interest for coding? What do coding-toys and STEM experiences bring to the table? We embrace the field of coding-toys and look closer at the challenges and possibilities.
Coding has transformed from being the mother tongue of programmers - to a language for everybody.
A HTML game that invites children to design and express their feelings
An adventurous mobile game universe which aims at helping dyslexic children to learn how to read
Experience the interactive Box Exhibition that seeks to make passers-by Remember To Play
We invited more than 200 pupils to play their way through different educational STEM activities.
Join us behind the scenes when we prepare for an interactive exhibition that will make you Remember To Play
Our new interns Anders and Lydia bring new knowledge to the marketing, communication and business development team at Funday.
Toys to life is on everybody’s lips but why? We share our experiences and pitfalls about the interesting genre.
Funday welcomes three new employees to the hastily growing family.
HAMA Universe welcomes the summer holidays with new creations.
We give you four strategies for how to combine toys and games.
What is it games do to us and how can we benefit from playing games?
Maurice Wheeler, Partner @ The Little Big Partnership shares recent research on children's motivation for playing games.
Lars Roost, Senior Manager @ The LEGO Group Consumer Marketing Agency talks about LEGO Life.
Using play to foster a creative workspace.
And the celebration was filled with play and childish joy.
HAMA Universe gets glowing beads.
Can you play your way to a better relationship?
Meet our interns Signe and Andreas.
Three tips on designing games for tweens.
Three tips on how to design games for Primary Schoolers.
Three tips on how to design games for Pre-Schoolers.
Three tips on how to design games for toddlers.
3 tips on how to design for toddlers, pre-schoolers, primary-schoolers and tweens.
HAMA Universe is out with second update: A whimsical, winter island.
3 tips on designing for snappy and impatient users.
Download the presentation on how the indie scene and corporate scene can learn and benefit from each other.
Discover Art and Prototyping secrets.
New challenges and a reward system invite you to an endless play experience!
Download Allan Lønskov's talk on High End Graphics on Low End Devices here.
Why you should consider branded games as part of your marketing strategy.
Why you need to consider using games as branding.
Mobile PvP game co-produced with Kiloo finally here!
We spent our 5th birthday game jamming!
Is the toy industry afraid of going digital?
Funday Factory brings back Redbeard for Hugo Games.
Funday Factory revives Axe in Face for Hugo Games
Our opinion on Apple TV as a gaming platform.
And guess their favourite games.
We're headed towards Nuremberg!
Combining TV broadcasting and mobile platforms
Christmas Calendar Game of 2014
Ahoy there matey!
Join the epic battle between squirrels and beavers!
The endless butterfly butt-bouncer
How far can you get before crashing?