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Funday Factory

Blog

Here you can find blog posts about multiplayer games,
game design & development, great partnerships and age appropriate design. 

Funday Factory
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Age-appropriate Design
Branded Games
Coding
Creative Tech
Digital Play
Educational Games
Funday with Friends
Game Development
Life at Funday
Monetisation
Partnerships and Co-productions
Talks and Events

Changing the mindset with data analysis

A journey from neuroscience to game development and what we learned in the process.

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Designing your Ad Monetisation Strategy

At Appconomy, Danielle provided 4 pointers for powering up your ad monetisation.

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The Funday Factory DNA

Join us for a talk about Funday's dreams and DNA.

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Funday gets investment from former Rovio Director

Matthew Wilson invests in Funday Factory and enters into the group of owners.

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Highlights from Digital Kids Today 2019

View highlights and talks about the themes Bridging digital & physical play and Monetising brands.

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Appconomy conference

Join the conference Appconomy for insights, best practices and discussions about monetisation and how to maximise revenue.

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CAPNOVA invests millions in Funday production

Funday Factory receives important investment for upcoming game

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SYBO Games invests in Funday Factory

Funday is teaming up with the best within the games industry

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4 lessons learned from making PvP mobile games

What we have learned from the challenging and exciting process of developing multiplayer mobile games.

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Building a business in a fun but ruthless market

The story of how Funday has adapted to the market throughout the years - balancing business and dreams along the way.

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Why we redesigned Ordheltene after six months

Improving the game to ensure a positive play and strong learning experience.

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The development of HAMA Universe

Insights from a programmer - developing an updatable and future-ready game.

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Conference Highlights

Get the highlights from our conference Amazing Artwork for Small Screens.

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How a mobile game can improve your mental health

Our friends from Resilio showed us their awesome app for resilience training.

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A strategic foundation for making games

Making a fun game no longer guarantees success. Read our thoughts about the importance of business-minded strategies.

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Four fun faces join the Factory

We have added four new faces to our family portrait - and had a bit of fun with their photos!

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Conference invitation

Meet design award winners and get insights, tips & tricks on how to create Amazing Artwork for Small Screens.

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Online kid safety

Kids are all over the internet so how do we ensure that the platforms they are using are operating in a safe way?

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Moderator Paul Tyler sums up Digital Kids Today

Get an entire day's wisdom of words in a 15 minutes talk

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Highlights from the conference Digital Kids Today 2018

Watch interviews with the speakers and read key take aways from the conference

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Insights about co-creating with kids

We share insights and knowledge about what to consider when co-creating with kids

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Insights from New York Toy Fair 2018

Our Strategy & Insights Manager Tatiana presents the trend from this year's New York Toy Fair

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Toy Award Winners 2018

643 entries was narrowed down to four winners as Toy of The Year

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Tech & tendencies 2018

We give you some of the tech & tendencies seen at the Nuremberg Toy Fair 2018

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Free white paper on Age-appropriate Design

Download our paper on age-appropriate game design for children and get interesting insights about children as a target audience.

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Coding-toys turn coding into a playful activity

The market for "coding-toys" is booming, but why the sudden interest for coding? What do coding-toys and STEM experiences bring to the table? We embrace the field of coding-toys and look closer at the challenges and possibilities.

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The transformation of coding

Coding has transformed from being the mother tongue of programmers - to a language for everybody.

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Sjit Show - design your bizarre family

A HTML game that invites children to design and express their feelings

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Ordheltene (the Word Heroes)

An adventurous mobile game universe which aims at helping dyslexic children to learn how to read

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Remember To Play: The Box Exhibition

Experience the interactive Box Exhibition that seeks to make passers-by Remember To Play

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200 pupils play to learn

We invited more than 200 pupils to play their way through different educational STEM activities.

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Preparing an interactive Box Exhibition

Join us behind the scenes when we prepare for an interactive exhibition that will make you Remember To Play

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New interns bring new knowledge

Our new interns Anders and Lydia bring new knowledge to the marketing, communication and business development team at Funday.

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Toys to life - a genre on the rise

Toys to life is on everybody’s lips but why? We share our experiences and pitfalls about the interesting genre.

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New faces in the Funday family

Funday welcomes three new employees to the hastily growing family.

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Happy holidays with HAMA Universe

HAMA Universe welcomes the summer holidays with new creations.

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Combining Toys and Games

We give you four strategies for how to combine toys and games.

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Why Games are so Appealing

What is it games do to us and how can we benefit from playing games?

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Seminar: Digital Kids Today 2017 vol. 2

Maurice Wheeler, Partner @ The Little Big Partnership shares recent research on children's motivation for playing games.

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Seminar: Digital Kids Today 2017

Lars Roost, Senior Manager @ The LEGO Group Consumer Marketing Agency talks about LEGO Life.

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Paid to Play

Using play to foster a creative workspace.

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Funday Factory turns 6

And the celebration was filled with play and childish joy.

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Welcome to the Mysterious Island

HAMA Universe gets glowing beads.

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New and exciting partnership

Can you play your way to a better relationship?

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New Talents

Meet our interns Signe and Andreas.

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Designing Games for Tweens

Three tips on designing games for tweens.

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Designing games for Primary Schoolers

Three tips on how to design games for Primary Schoolers.

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Designing games for Pre-schoolers

Three tips on how to design games for Pre-Schoolers.

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Designing games for Toddlers

Three tips on how to design games for toddlers.

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Age Appropriate Game Design

3 tips on how to design for toddlers, pre-schoolers, primary-schoolers and tweens.

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HAMA Universe goes Christmas

HAMA Universe is out with second update: A whimsical, winter island.

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Designing for Generation Z

3 tips on designing for snappy and impatient users.

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Business vs. Indies

Download the presentation on how the indie scene and corporate scene can learn and benefit from each other.

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Behind the scenes of Spellbinders

Discover Art and Prototyping secrets.

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First HAMA update is out!

New challenges and a reward system invite you to an endless play experience!

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Nordic Game Conference

Download Allan Lønskov's talk on High End Graphics on Low End Devices here.

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Branded Games

Why you should consider branded games as part of your marketing strategy.

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3 benefits of branded games

Why you need to consider using games as branding.

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Launch of Spellbinders

Mobile PvP game co-produced with Kiloo finally here!

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Funday Factory turns 5

We spent our 5th birthday game jamming!

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Digital toys...

Is the toy industry afraid of going digital?

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Axe in Face returns

Funday Factory brings back Redbeard for Hugo Games.

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Axe in Face

Funday Factory revives Axe in Face for Hugo Games

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Apple TV and gaming

Our opinion on Apple TV as a gaming platform.

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Meet Our Interns

And guess their favourite games.

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Toy Fair in Nuremberg

We're headed towards Nuremberg!

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Juleønsket

Combining TV broadcasting and mobile platforms

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Pyrus' Alletiders Juleræs

Christmas Calendar Game of 2014

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Scallywags

Ahoy there matey!

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Tree Wars

Join the epic battle between squirrels and beavers!

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Butterfly Sky

The endless butterfly butt-bouncer

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Djævleræs

How far can you get before crashing?

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Contact

hello@fundayfactory.com
+45 28777720

Funday Factory ApS

Filmbyen 11A, 5. sal
8000 Aarhus C

Denmark, Scandinavia

CVR 33595123

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