Here, you can find blog posts about age appropriate game design, game development, great partnerships and expand your knowledge horizon through Funday with Friends.
Download our paper on age-appropriate game design for children and get interesting insights about children as a target audience.
The market for "coding-toys" is booming, but why the sudden interest for coding? What do coding-toys and STEM experiences bring to the table? We embrace the field of coding-toys and look closer at the challenges and possibilities.
Coding has transformed from being the mother tongue of programmers - to a language for everybody.
We invited more than 200 pupils to play their way through different educational STEM activities.
Our new interns Anders and Lydia bring new knowledge to the marketing, communication and business development team at Funday.
Toys to life is on everybody’s lips but why? We share our experiences and pitfalls about the interesting genre.
Funday welcomes three new employees to the hastily growing family.
HAMA Universe welcomes the summer holidays with new creations.
We give you four strategies for how to combine toys and games.
What is it games do to us and how can we benefit from playing games?
Maurice Wheeler, Partner @ The Little Big Partnership shares recent research on children's motivation for playing games.
Lars Roost, Senior Manager @ The LEGO Group Consumer Marketing Agency talks about LEGO Life.
Using play to foster a creative workspace.
And the celebration was filled with play and childish joy.
HAMA Universe gets glowing beads.
Can you play your way to a better relationship?
Meet our interns Signe and Andreas.
Three tips on designing games for tweens.
Three tips on how to design games for Primary Schoolers.
Three tips on how to design games for Pre-Schoolers.
Three tips on how to design games for toddlers.
3 tips on how to design for toddlers, pre-schoolers, primary-schoolers and tweens.
HAMA Universe is out with second update: A whimsical, winter island.
3 tips on designing for snappy and impatient users.
Download the presentation on how the indie scene and corporate scene can learn and benefit from each other.
Discover Art and Prototyping secrets.
New challenges and a reward system invite you to an endless play experience!
Download Allan Lønskov's talk on High End Graphics on Low End Devices here.
Why you should consider branded games as part of your marketing strategy.
Why you need to consider using games as branding.
Mobile PvP game co-produced with Kiloo finally here!
We spent our 5th birthday game jamming!
Is the toy industry afraid of going digital?
Funday Factory brings back Redbeard for Hugo Games.
Our opinion on Apple TV as a gaming platform.
And guess their favourite games.
We're headed towards Nuremberg!