Strategic, creative and tecnical competences

A strategic approch to game development

Creative Skills

Creativity and skill are must-haves at Funday Factory. And we are indeed creatively skilled. Our group of artists are dedicated (and educated) specialists within their fields, and they possess a wide range of competences that supplement and enforce one another.

The in-house competences range from animation (2D, 3D - any D will do) and illustration through concept artmodelingrigging and texturing to visual development and visual storytelling
No matter the task, challenge or format, we can put together a team of creative wizzes to suit any job or desire.  

However - creativity in itself isn’t enough to produce a great game. We also need some help from the newest available technology. 

Tech Skills

At Funday Factory, our production team is proficient at game development using industry-leading tools and techniques. We have a lot of close friends when developing a game – or rather a service. Unity is one of our closest. Using the Unity game engine makes us able to support a wide range of devices so any game becomes enjoyable, whether you are running Android, iOS or Windows Phone – tablet, phone or phablet.

Taking advantage of Unity’s component based architecture; we are used to create games that are flexible and easy expandable. We are experienced in “the ins and outs” of the engine which allow us to create the best possible experience for the player.

Art and design are developed with Autodesk Maya and Adobe Photoshop allowing us to work with industry-standard formats, enhancing the visual quality of our in-game assets while maintaining an efficient production pipeline.

Process of Awesomeness

It’s not a secret that we’re awesome. And in order to deliver awesome games, we need awesome processes. So we’ve created our very own: Process of Awesomeness (POA in short). POA ensures that all of our productions live up to our insanely high standards - and astonish our clients and users.

POA allows for iteration, agility and customisation. We put our clients and users in the driver’s seat, and through collaboration and dialogue, we produce the best possible game.    

POA consists of the following phases

1. Concept / Creating a vision

The vision is the focal point. Without a vision, there’s nothing to lead the process. The vision is a result of co-creation between our selected team and our client. Always with a user-centric mindset.

2. Project planning

We love powwows (the word itself should receive some sort of award). Two minds think better than one – and that’s why we use the project planning phase as a series of get-togethers. We make the tough decisions and define the possibilities and scope of the project.   

3. Pre-production / Proving the vision is fun

We want to make fun games. That’s the bottom line. Based on the vision, we create prototypes, elaborate the game design, explore the visual style and much more. This phase ensures a high-quality product delivered through a smooth production – and within budget.   

4. Production

A somewhat self-explanatory phase. Because of the previous phases, the production will be smooth sailing. Here, we return to the previous phases and produce a game of the highest possible quality.

5. Post mortem

We always strive to learn from our experiences to improve future projects and processes. The post mortem phase is key when it comes to improving, innovating and staying awesome.